In 1824, Peter Roget wrote “the scientific paper called as “The persistence of vision” which is a concept of the brain functionality about the individual images in continuous process of motion. This has a very long history as explained below. After CGI, This became less popular but still continuing in different forms in animation films. This process continued until CGI was introduced. The method which was drawn by hand and placed in sequence to create illusion is called “Traditional Animation”. This was just like zoetrope but displays on the screen by putting a lamp on the machine and placing a glass object to reflect the image sequences on the screen. Praxinoscope was the first animation projector which was invented by Charles Emile Reynaud in 1877 at France to show the series to his student. This is also can be seen only one person at a time. This was not to project on the screen but to flip the images through the machine by rotating the gear. The flip book process has given a chance to Herman Casler in 1894 to create Mutoscope. While bending the book at the edge and releasing the pages one by one with some fast then the illusion will create to the viewer’s eyes. This was a method which was drawn on the edge of the book which has to be in sequel to before image. The 1868 has to say the year of invention of modern animation when the first flip book was invented by John Barnes Linnet as a Kineograph. This makes an illusion when passes through the eyes of viewers through the mirror and spun. This device contains the images with certain distance from each other. The very basic invention of the modern day animation device was Phenakistoscope in 1831 by Belgian Joseph Plateau and Austrian Simon von Stampfer. This works when two different images were attached to a disk or coin and twirled quickly then two picture combines and displays as one with some gap in between the combining and separating. In 1824, the object which is called as Thaumatrope was invented, which was used as a toy in Victorian times. This was just like present day Projectors. Later in 1650, the magic lantern was invented which can display the illusion of the color images in the dark room by focusing any light object like candle, oil lamp or any other light source. So they are called as toys in the time but students of filming and animation are still having those thoughts as basic principles. In 180AD Chinese has invented Zoetrope-type device by Ting Huan which makes a rapid display of images creating the illusion of horse riding and circus feats.īefore the film era there are many devices which displayed the animation motion pictures which can be seen only by one person at a time. Inventing Machines to create an Illusion (animation): But the complete sequence art of 5,200 year old was found in Iran which a goat trying to eat a leaves by jumping on a tree.Īfter that in Egypt, 4000years old painting which shows the position of young soldiers wrestling or combat positions in Khnumhotep and Niankhkhnum tower. 40,000 years which was drawn on cave walls by the pre-historic people. The animation was not developed by any particular body. In this process, i have decided to make all of my work completely based on Process of evolution of animation.Īim: To Deliver Complete research on “evolution of animation” with references.Īnimation: The illusion of motion of pictures/images in particular sequence is called Animation. Overview: The project is completely based on the Research on animation and its evolution. Tools: Autodesk Maya, Adobe Photoshop, Google Search Engine and Record able Media. Key-Words: Books ,Technology, Personal interaction and cohesion. General Terms: Research, Documentation and Human Factors. Through this module i would like to deliver my phase of interest on research of animation and its evolution ‘s, thus i would like to share some of my works in this platform. My Master’s degree which was pursued at Leeds Metropolitan University had helped me. Abstract: This paper outlines the aims and objective of my Research which has undertaken as part of my own interest.
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